Redneck Rampage Rides Again Ending Episode 1
"YEE-HAW!"
"Howdy! I'thousand gonna tell you a story y'all own't gonna believe. It'south about, uh, UFOs, big-rigs.. and barbecues!"
Redneck Rampage is a first-person shooter that was developed by Xatrix Entertainment and published by Interplay Entertainment. Released in 1997, It was 1 of the concluding commercial titles to use the Build engine that previously powered Duke Nukem 3D and later powered Blood, among others. Noticeably, the game uses oversized textures and sprites, which gives a college resolution epitome quality than other Build engine games.
The protagonists of the game are Leonard and his blood brother Bubba, who are natives of Hickston, Arkansas, where alien invaders have stolen the two brothers' prized pig "Bessie", and created killer clones of Hickston's other inhabitants. Decision-making Leonard, the game has yous fight through many comical enemies, including skinny old coots, feces-throwing "turd minions" and alien vixens.
Redneck Binge was followed past an expansion pack, Suckin' Grits on Road 66, a sequel, Redneck Rampage Rides once more, and a spin-off game titled Redneck Deer Huntin. Likewise of note is the "Cuss Pack", a very early instance of a DLC, which replaced much of the game's 1-liners and enemy chatter with more than profane versions. Redneck Rampage also features a CD-based soundtrack consisting of licensed songs from Mojo Nixon, The Reverend Horton Heat, Beat out Farmers, and other Land Music, Psychobilly and Rock 'northward Roll style artists.
Tropes featured include:
- Aliens Are Bastards: Ya don't meet a single nice'un.
- Alliterative Championship:Redneck Rampage.
- Arm Cannon: The Alien Hulk guards carry these. Once you lot've killed them you tin can choice them up and apply them, severed arm and all (the manual states they are fired by yanking on an exposed tendon of the Hulk's arm), and they are
extremely good.
- Attack of the l-Foot Whatever: The final boss of Rides Again is a giant bus-sized Jackalope, in keeping with the Americana roadside allure theme of the game.
- A Winner Is You: Essentially the ending of Redneck Binge Rides Again. See Dude, Where's My Advantage?
- Badass Biker: One of the enemy types in Redneck Rampage Rides Again. Wields 2 sawed-off shotguns and you can sometimes meet some that are actually on bikes, the same kind of bikes Leonard rides.
- Bizarrchitecture: One of the expansions features a trailer that is twice as big on the inside as it is outside, without cut abroad or passing you through a load screen to do it, thanks to the Build engine being 2.5D(this would be difficult to pull off in a modern 3D engine, by comparing). Knuckles Nukem 3D used similar tricks to make odd rooms.
- Booze-Based Buff: Alcohol acts as a Wellness Potion, and if the meter's in the green there'southward a pocket-size armor-similar effect. But be careful non to get too drunk or your vision and controls will offset to get screwed upward. Eating food counters the negative effects of alcohol, only contributes its own negative effects when overused.
- Army camp Direct: The biker clones in Rides Again are incredibly swish, but seem to be straight given that they tin exist found continuing to appear equally though they're receiving head from the cheerleader clones in several locations.
- Grapheme Portrait: Whenever you stop a level, and shows your stats (how many enemies you killed, fourth dimension you lot finished a level), there is always a unlike portrait of Leonard or Bubba supposedly hanging upwards on a wall in the background. Information technology more or less tells the game'south backstory.
- Clone Regular army: The aliens accept captured a few of Leonard'south boyfriend citizens and created an army of clones from them to take over.
- Deep Due south:
- Naturally. The first game takes identify in rural Arkansas.
- Rides Again brings you to the New Old West for the beginning episode, before going back to Hickston.
- The Door Slams You lot: A common Build engine glitch. Sometimes if y'all walk to the corner of a door while information technology'south closing, you lot can go crushed.
- Developers Fore Sight: If you lot manage to completely max out the drunk meter, Leonard will vomit, preventing yous from having to await besides long before being able to motion normally (since several sections require platforming), though you won't vomit again if you get maxed out drunk too soon after vomitting.
- Dude, Where's My Reward?: At the end of Redneck Binge Rides Again, there is little to no ending. Just Leonard saying "The Terminate". Leonard briefly hangs a lampshade on this though.
- Exploding Barrel: The powder keg. Unlike near examples of this trope, it'south listed every bit a weapon that y'all tin selection up, then put somewhere else you might want it.
- The TNT crates y'all can use to restore your TNT ammo also counts as this, so be careful when you encounter one lying around with lots of enemies around yous.
- Fearsome Critters of American Sociology: Jackalopes are enemies in Rides Once again. A behemothic version also appears in some levels as a mini-boss.
- Funetik Aksent: Quite a few of the in-game messages are written in an approximation of lower class Southern American dialect.
-
Yer Scattergun Shells!
-
- Game-Breaking Bug: In the "Ruins" level, there's a bug where trying to unlock the door leading to the get out won't work, and the door volition lock itself upon trying to unlock information technology, if this happens the simply way effectually it are either to make an hard jump requiring moonshine, or use rdclip to noclip through the door.
- Game Inside a Game: One level has a working bowling alley with pins that replenish and multiple lanes. Many players may miss the fact that it functions at all, only if you utilise the all weapons crook early on, you volition notice a bowling ball in your arsenal that can exist rolled as one would await, hinting at its presence before yous achieve the surface area- the ball tin also be had as a normal pickup at the alley. May lead to
Sidetracked by the Gilt Saucer moments, peculiarly in multiplayer, every bit this existed a decade earlier Wii Sports.
- Ghost Town: A few stages in the game take place in minor state way villages and trailer parks, and everything seems deserted, though in that location are lots of weapons lying around, suggesting at that place was a state of war.
- Giant Mook: The conflicting Hulks with free energy cannons for artillery are the most obvious example. The Sheriff Hobbs clones deal so much damage and tin can take so many hits that they authorize too.
- Gorn: Typical of a late 90s FPS, though done far more cartoonishly than, say, Blood, and closer to Duke Nukem 3D.
- Half-Witted Hillbilly: Leonard and Bubba fall on the less flattering cease of this trope, merely information technology may be appropriate given the game's Refuge in Audacity tendencies.
- Hand Cannon: Leonard'due south sidearm is a .454 Casull revolver that kicks like a mule and fifty-fifty pushes him back a bit with each shot. Unfortunately, it's about every bit effective as a .22LR (or more generously, a .38 Special) as far as damage goes.
- Hyperactive Metabolism: You restore your wellness by scarfing downwards beer and snack nutrient in your inventory. There's also a hunger and drunk-ness meter, so yous can go so stuffed or hammered that you can't swallow/drinkable anymore (though at to the lowest degree you can piss the booze abroad).
- Idiosyncratic Difficulty Levels: In keeping with the game'southward hillbilly theme, the difficulty level names are based on stereotypical hillbilly spoken communication. From easiest to hardest: Wuss/Meejum/Hard Ass/Killbilly/Psychobilly.
- Rex Mook:
- The terminal boss of the original game, the Conflicting Queen, is but a regular Vixen with loads more than wellness and an added homing jumpkick attack. Justified in that all the Vixens are clones of the Queen.
- Rides Again has the Jackalope female parent which appears in a few levels as a mini-dominate. A larger version with more than health appears as the Terminal Boss.
- The Load: Bubba to Leonard. The goal of nearly every level is to reach the place he managed to wander off to, and and then hit him in the noggin with a crowbar.
- Locked Door: You will demand to frequently find keys in lodge for you to continue onward.
- More than Dakka: The Huntin' Rifle (An assault rifle) and the Alien Teat Gun are both fully automatic, and the recoil of both will toss Leonard around like the stick human that he is: the Burglarize has muzzle climb (and a lot of it), the Teat Gun will push him back.
- Not Distracted by the Sexy: For a stereotypical redneck, Leonard seems strangely immune to the Vixens' attempts at seduction.
- Police Brutality: Sheriff Hobbs embodies this trope. Or at least his clones practice.
- Post-Concluding Boss: The final level of Rides Again, taking place in your hometown's town square, has no aliens or clones and is mostly you dealing with a jackalope infestation later having taken out the aliens' cloning facility in the previous level.
- Real Is Brown: Unlike the colorful visuals of other Build games, this one opts for textures and sprites seemingly ripped out of photos, with generous amounts of black outlining. Seemingly invoked more for the purpose of Scenery Gorn.
- Scenery Gorn: Being ready in The Theme Park Version of the Deep South, this is inevitable. Levels have identify in swamps, junkyards, hick towns, factories and trailer parks, and all of it is ugly, dirty and bedraggled.
- Serrated Blade of Pain: I of the weapons is a gun that throws circular saw blades. Information technology also functions as a buzzsaw.
- Short-Range Shotgun: The scattergun'southward barrel chokes seem to exist shaped like very wide horizontal rectangles. Vertical spread isn't bad, but the shot spreads horizontally so desperately that you have to be within literal spitting distance for all pellets to connect. That'south no exaggeration: if you're more nine feet abroad from an Alien Hulk, easily the widest enemy in the game, the pellets at the farthermost left and correct will miss. Against thin enemies like Coots, Dogs and Vixens, full use of Leonard's double barrel is a bad example of melee-range business. Information technology doesn't piece of work in the gun'southward favor either, because the subpar damage and tedious reload rate makes using the wide spread to hitting a whole mob of foes entirely ineffective.
- Shout-Out: Several Troma posters can be seen on a few stages, most noticeable is The Toxic Avenger.
- Toilet Humor: At least half of the game's sense of humour is toilet-oriented. There's enemies and a dominate that literally throw shit at you lot, the toilets are usable for both purposes, and and then there's the infamous Cuss Pack. Even the game's intermission screen farts when it shows your time and kill/secrets tally.
- Torpedo Tits: The Alien Teat Gun, a prepare of motorcar guns. Shooting it pushes Leonard back from the sheer recoil.
- Trailer Park Tornado Magnet: The Drive-In level has a trailer park with two tornadoes swirling effectually. They're needed to become a secret in the level, but information technology'southward not easy.
- Practice Not Touch the Funnel Cloud: Nothing seems to be affected past the tornadoes, and Leonard's only sucked up if he touches the tornado. While one trailer is shown destroyed, nothing else inn the park's affected.
- Unintentionally Unwinnable: Striking Bubba with any weapon other than the crowbar will kill him, rendering a level unbeatable. Thankfully, depending on the weapon, it may not be an instant decease if hit by accident.
- Nosotros Volition Meet Again: The Alien Queen promises that she'll be dorsum when you lot defeat her. She re-appears as the final boss of the expansion pack, where she says the same thing after beingness browbeaten.
- What Happened to the Mouse?: Bessie the sus scrofa isn't so much equally mentioned again after the intro, despite being the impetus for this unabridged game's existence.
- You lot ALL Look Familiar: Justified by the enemies existence clones of some of Hickston's local personalities, created past the aliens.
Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/RedneckRampage
0 Response to "Redneck Rampage Rides Again Ending Episode 1"
Post a Comment